![]() Regarding created vector art in Moho vs a third party program: If you intend to deform the art using bones, it's way better to do this inside Moho because you can optimize and control the placement of your points as you create them for the best looking deformations. The one downside with Moho vector art for me is that the Freehand and Blob Brush tools don't work very well in Moho, but the other tools are just fine.I would even say they're excellent for created shapes you intend to deform using bones. You can zoom into vector art as closely as you like, and it will always render sharply and smoothly. Another big plus is resolution independence. There aren't many downsides to using vector art but it can be harder to create than bitmaps. And of course vector art is completely animatable in ways that are impossible with bitmap layers. The vector art deforms with bones or custom meshes, and you can use Smart Bone Actions directly on the artwork itself or on a Smart Mesh deforming the vector art. In short, you can directly change and animate almost any attribute in a vector graphic from inside Moho. Vector art is preferred when you want a clean line look, and you want maximum flexibility in how you edit and change the artwork over time. ![]() If you use too high a resolution, you might unnecessarily degrade performance, making it harder to animate the character. For example, if you use too low a resolution, the art will look chunky and pixelated when you zoom into it. The biggest downside is that a bitmap image is resolution dependent. The downside is that there is limit to how much you can deform and alter the artwork from within Moho, so you will probably need to create a lot more variations and layers. The upside with bitmap art is that the art can be quickly painted directly in your program of choice, and Moho will automatically update the changes when the bitmap is saved. You can deform bitmap art using bones and custom meshes, and you can use Smart Bone Actions with the meshes. In this case, the art has to be created in a third party program like Photoshop, Krita, or Procreate. It depends partly on the style you're going for but also for the technical capabilities you wish to use.īitmap art is preferred when you want a very textured look to the characters. This is clearly a beginner's question: I look forward to your experiences and advice! Which is better - to use an image (PNG, PSD etc.) or to draw/import vectors directly into MOHO?
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