![]() ![]() Wisdom - You should almost always be getting a positive modifier in here.It boosts your AC, many of your primary skills and/or school skills, and will generally be boosting your attack rolls, as well. Dexterity - Pump this through the roof.Swordsage is a versatile class, and can be built accordingly. This should not be taken as advice on character concepts, in any case, ever, unless you are building strictly for optimization. This is a discussion of the mechanical benefits of individual abilities. Possible concepts will be discussed in more depth later on in the handbook, and I'll be marking things as particularly useful for one concept or another. The class was clearly intended to replace the Monk, but it does a quite nice job with Rogue/Ninja, and can pull off Ranger, as well. ![]() This leaves you with a class that can portray a great many character concepts. They have the most skill points and access to more schools than the other two classes.They also have access to three schools that neither of the other two classes have, all three of which have at least a moderate degree of utility. Swordsages are, as a rule of thumb, the most versatile of the Tome of Battle classes. This is a presentation of how to, if you choose to play a Swordsage, get the biggest bang for your buck and do what it is you want to do. This handbook will not debate one way or the other. Some people think it's great and enriches melee to no end, whereas others think that it makes melee a bunch of casters. Tome of Battle is one of the most debated books that's been published for the wonderful mish-mash that is 3.5. Introduction: Why You're Playing a Swordsage
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